Use caution on the exterior apron, where players can get views from the plane, the maintenance room, the walkway, and down on the floor level, too. The plane itself squeezes you into close quarters with an exit out the side and down in the back. The main departure hall is another hot zone, as its fed into from the dining room, walkway, and the plane. From the walkway mind the view out to the plane and tarmac (apron), as well as up to maintenance. The middle bookstore connects the two pathways and often sees fighting erupt between players traversing between the areas. Expect a lot of fighting between the lobby and the dining room and watch for snipers shooting from the rear diner vents.įrom the dining room players can wrap around to the main departure hall and security or head down the departure walkway. Players can climb a ladder here for a vantage point over the lobby and out onto the maintenance room just outside. Inside the terminal, the northeast acts as a lobby leading up escalators to the dining room. Terminal is a medium sized map with the action broken into two major areas - inside the terminal and the exterior airport apron a parking area for grounded planes.
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